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packages/interactive/src
EquidistantChannel
Class EquidistantChannel
Hierarchy
Component
<
EquidistantChannelProps
,
EquidistantChannelState
>
EquidistantChannel
Index
Constructors
constructor
Properties
get
Selection
State
mouse
Moved
save
Node
Type
terminate
default
Props
display
Name
Methods
handle
Drag
Channel
handle
Drag
Channel
Complete
handle
Draw
Channel
handle
End
handle
Start
render
Constructors
constructor
new
EquidistantChannel
(
props
:
EquidistantChannelProps
)
:
EquidistantChannel
Parameters
props
:
EquidistantChannelProps
Returns
EquidistantChannel
Properties
Private
get
Selection
State
getSelectionState
:
any
Private
mouse
Moved
mouseMoved
:
any
Private
save
Node
Type
saveNodeType
:
any
Private
terminate
terminate
:
()
=>
void
Static
default
Props
defaultProps
:
{
appearance
:
{
edgeFill
:
string
;
edgeFill2
:
string
;
edgeStroke
:
string
;
edgeStrokeWidth
:
number
;
fill
:
string
;
r
:
number
;
stroke
:
string
;
strokeWidth
:
number
;
}
;
channels
:
never
[]
;
currentPositionOpacity
:
number
;
currentPositionRadius
:
number
;
currentPositionStroke
:
string
;
currentPositionStrokeWidth
:
number
;
enabled
:
boolean
;
hoverText
:
{
bgFill
:
string
;
bgHeight
:
string
;
bgWidth
:
string
;
enable
:
boolean
;
fill
:
string
;
fontFamily
:
string
;
fontSize
:
number
;
text
:
string
;
}
;
onComplete
:
()
=>
void
;
}
= ...
Static
display
Name
displayName
:
string
= "EquidistantChannel"
Methods
Private
Readonly
handle
Drag
Channel
handleDragChannel
(
_
:
MouseEvent
,
index
:
any
,
newXYValue
:
any
)
:
void
Parameters
_
:
MouseEvent
index
:
any
newXYValue
:
any
Returns
void
Private
Readonly
handle
Drag
Channel
Complete
handleDragChannelComplete
(
e
:
MouseEvent
,
moreProps
:
any
)
:
void
Parameters
e
:
MouseEvent
moreProps
:
any
Returns
void
Private
Readonly
handle
Draw
Channel
handleDrawChannel
(
_
:
MouseEvent
,
xyValue
:
any
)
:
void
Parameters
_
:
MouseEvent
xyValue
:
any
Returns
void
Private
Readonly
handle
End
handleEnd
(
e
:
MouseEvent
,
_
:
any
,
moreProps
:
any
)
:
void
Parameters
e
:
MouseEvent
_
:
any
moreProps
:
any
Returns
void
Private
Readonly
handle
Start
handleStart
(
_
:
MouseEvent
,
xyValue
:
any
)
:
void
Parameters
_
:
MouseEvent
xyValue
:
any
Returns
void
render
render
()
:
Element
Returns
Element
Settings
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Constructors
constructor
Properties
get
Selection
State
mouse
Moved
save
Node
Type
terminate
default
Props
display
Name
Methods
handle
Drag
Channel
handle
Drag
Channel
Complete
handle
Draw
Channel
handle
End
handle
Start
render
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